Lux
Junior Member
0 fics uploaded
Registration Date: 20-12-2004
Posts: 55
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12-07-2006 21:07
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gatch72
Honoured Member
I am a Berg Katse.
0 fics uploaded
Registration Date: 20-07-2004
Posts: 114
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14-07-2006 22:46
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Springie
Her Royal Fluffiness...Swan of Swans...
I am a Swan.
6 fics uploaded
Registration Date: 12-06-2006
Posts: 8028
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Here is the latest information from Wendy on the BOTP site...
> About a week ago, I received a surprise contact from the folks at
> Imagi (the studio behind the possible release of a 2008 Gatchaman
> feature film), along with an invitation to tour their US office and
> talk with director Kevin Munroe before Comic Con. I arrived in San
> Diego Monday, and Disturbed was able to drive me from there to LA on
> Tuesday for our meeting appointment. This was a terrific opportunity
> to see what is going on with the property.
>
> Imagi is a small production company based in Hong Kong with the
> management office in Los Angeles. They are also working with the
> Japanese production company Mad House (you've seen the work of Mad
> House on various animated productions, including the latest Vampire
> Hunter D and an upcoming release called Highlander). When we
> arrived, slightly early, we were shown an introductory video that
> included a scene from the new Teenage Mutant Ninja Turtles feature
> film and an upcoming (currently shelved) project called Cat Tale.
>
> After the demo videos, we were taken into the basement. I was
> expecting just to see people working at computer stations, but
> the "bullpen" was much like the animation studios I'd toured in
> Japansmall, intimate, casual, and full of wonderful creative
> clutter and busy artists drawing. I found myself looking at a full
> wall of Gatchaman concept sketches and another full wall with
> storyboard for a Gatchaman demo film. Too many images, too little
> time!
>
> I was warned that the concept sketches were in their pre-early
> stages and would go through countless revisions before production
> begins, so I won't say much about the character designs right now.
> At this point, the characters looked pretty generic, and I hope
> they'll look closer to the originals later in the game. The artists
> in the bullpen were busy working on props, backgrounds, mechas and
> weapons, and the sketches I saw lean toward a dark, gritty portrayal
> of the Gatchaman universe. The artists want to dig deeper into the
> science behind our Science Ninja Team and offer a deeper look at
> their weapons and techniques, including a closer look at how the
> heroes "transmute" into Birdstyle. The Birdstyles themselves will
> look closer to actual fighting gear than the old capes and tights.
>
> On a neighboring wall were storyboard drawings for a Gatchaman demo
> film. From what I could see, the action resembles what's on the NTT
> commercials, and takes the action to the next level. Savage fighting
> scene with Joe, neat scene of Ken diving from on-high. This art had
> been done by a former Tatsunoko animator who'd worked on the
> Gatchaman OAV. In fact, much of the staff had been professionally
> inspired by the Gatchaman series in one way or another.
>
> From there, we moved to Kevin Munroe's office, where lunch was set
> up, for a Q&A session. At this point, Gatchaman is in pre-pre-
> production stage. The story has not been written yet, but we were
> assured that it wouldn't be yet another rehash of the Gatchaman
> series (in other words, no more retelling of Gatchaman vs. Turtle
> King). The basic idea was a kind of origin story a la the movie
> Batman Begins that shows how the team went from trainees to Science
> Ninja. Character development will definitely be Gatchaman--not
> BotP "with teeth." The story will take place on Earth, not "beyond
> space." Imagi is going for a "hard PG/PG-13" rating with this
> feature, and we discussed the issue of the target age group. Kevin
> and the rest of the staff stuck me as knowledgeable of the original
> Gatchaman universe and tremendously psyched about the project. Most
> important: they are interested in what the fans have to say. Imagi
> would like to set up a forum for the Gatchaman film project, and
> they are keeping an eye on the BotP mailing list. If you have
> opinions, now is the time to make them known.
>
> I wish I could cover everything we talked about, but it would take
> several more pages (I wish I'd brought a tape recorder). Our meeting
> left me feeling pretty psyched about the project as well. This
> Thursday, at Comic Con, Imagi will be screening parts of the Teenage
> Mutant Ninja Turtles feature, and I want to get a look to see what
> we might be seeing in Gatchaman. More news soon!
>
> --Wendy
__________________
There is no problem that cannot be solved with time, patience, and a judicious amount of high explosives.
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20-07-2006 01:58
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Ronin
Exalted Member
0 fics uploaded
Registration Date: 04-09-2004
Posts: 244
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20-07-2006 05:03
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